WebGL Test
Exercise WebGL contexts and rendering workloads.
Klyvero Benchmark v1 · Browser performance only
How does your browser handle everyday tasks?
Drawing web graphics. Each result explains what was measured and how to read it.
About 15 seconds · Keep this tab open and close busy apps first. Your device may get warm and use more battery. You can stop at any time.
Optional. Keep this the same during the test. If you plug in or unplug, stop and start again.
Ready when you are
How should I use these results?
Start with the task, not the biggest number. More tasks per second means more work completed; fewer milliseconds means less waiting. 1,000 milliseconds equals one second. Different checks use different tasks and units, so their numbers cannot be compared with one another.
To compare repeated runs, use the same test version, browser, settings and power conditions. Technical details show the method, worker count and source hash needed to check whether runs match.
There is no overall score or device ranking yet. We do not have a reviewed reference dataset to say how your device compares with others. Score calibration pending. These are approximate browser measurements, not a hardware health certificate.
Successful workload proves that context at that time; renderer strings may be masked and are not identity proof
How to use this test
- Run the fixed WebGL rendering workload and review completed-work timing.
- Choose a workload and explicitly start the versioned benchmark. You can stop at any time.
- Review seven raw samples and dispersion. Score calibration is pending; native benchmark equivalence is not claimed.
How it works & what results mean
How the test works
Exercise WebGL contexts and rendering workloads. It uses Canvas getContext(webgl/webgl2); context loss handling. The workspace shows observations from this browser or asks for your own confirmation.
Understanding your result
Completion barriers avoid timing submission alone. Drivers, software rendering and browser policy affect results; renderer identifiers are not collected. Successful workload proves that context at that time; renderer strings may be masked and are not identity proof Missing data, blocked permission and an operation that could not run are shown separately. None establishes a hardware fault.
Keep checking
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About this test & common questions
how to test WebGL rendering online?
This WebGL test runs a completed-rendering workload when the browser can create the required graphics context. Inspect the WebGL benchmark result and sample details.
does a WebGL test measure gaming FPS?
Completed workload recipes are not game frames per second; context creation and browser graphics support vary by device and settings.